3 papers
cs.CV2025
A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction
Haoxuan Qu, Yujun Cai, Hossein Rahmani +3
Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, exist…
cs.CV2024
Towards More Accurate Fake Detection on Images Generated from Advanced Generative and Neural Rendering Models
Chengdong Dong, Vijayakumar Bhagavatula, Zhenyu Zhou +1
The remarkable progress in neural-network-driven visual data generation, especially with neural rendering techniques like Neural Radiance Fields and 3D Gaussian splatting, offers a…
cs.CV2023
RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency
Zhuoman Liu, Bo Yang, Yan Luximon +2
In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. Howeve…