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cs.HC2026
Playable Pressure: Affective Dramaturgy and Selective Realism in the Design of a VR Emergency-Response Serious Game
Jan K. Argasiński
Professional simulations stage not only procedures but models of what should command attention, which emotions belong in competent practice, and whose distress becomes part of the…
cs.HC2026
The machine can say it but cannot hear it. Designed affective patterns and the expressive-sensing asymmetry in human-machine communication
Jan K. Argasinski
Affect-adaptive systems increasingly act as communicators that sense a user's emotion and respond with events meant to change it, closing an affective loop. This vision assumes bot…