5 papers · 1 filter
4DAnyone: Create Anyone in 4D from a Casual Monocular Video
Yudong Jin, Tao Xie, Qihang Zhang +6
We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them i…
PointSplat: Compact Gaussian Splatting via Human-Centric Prediction
Yujie Guo, Yudong Jin, Lingteng Qiu +7
Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…
Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction
Tao Xie, Peishan Yang, Yudong Jin +8
This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly r…
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
Yudong Jin, Sida Peng, Xuan Wang +6
This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by lever…
EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
Tao Xie, Xi Chen, Zhen Xu +6
Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment map…