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20242026
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cs.CV2026

4DAnyone: Create Anyone in 4D from a Casual Monocular Video

Yudong Jin, Tao Xie, Qihang Zhang +6

We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them i…

cs.CV2026

PointSplat: Compact Gaussian Splatting via Human-Centric Prediction

Yujie Guo, Yudong Jin, Lingteng Qiu +7

Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…

cs.CV2026

Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction

Tao Xie, Peishan Yang, Yudong Jin +8

This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly r…

cs.CV2025

Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models

Yudong Jin, Sida Peng, Xuan Wang +6

This paper addresses the challenge of high-fidelity view synthesis of humans with sparse-view videos as input. Previous methods solve the issue of insufficient observation by lever…

cs.CV2024

EnvGS: Modeling View-Dependent Appearance with Environment Gaussian

Tao Xie, Xi Chen, Zhen Xu +6

Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment map…