activity
20232026
most citedPC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function

6 citations · 8 across the 9 of their papers we have counts for

collaborators

12 papers

cs.CV2026

Unravel: Recovering an Interactive 3D Scene from a Single Image

Hui Shan, Keyang Luo, Binjia Zhou +10

We present Unravel, a training-free framework that turns a single image into an interactive 3D scene, where every object is an independent and movable asset. Existing generators ei…

cs.RO2026

AutoPath: Learning Transferable Goal-Conditioned Stochastic Path Prior for Safe Navigation Without Human Demonstrations

Ziyang Zhang, Boyang Zhou, Zesong Yang +8

Real-time navigation in cluttered and dynamic environments requires collision-free and dynamically feasible motion under limited perception. However, feasible navigation behaviors…

cs.CV2026

MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing

Zesong Yang, Yuanhang Lei, Liyuan Cui +6

Recent advances integrate physically grounded Newtonian dynamics with neural rendering frameworks, narrowing the gap between photorealistic scene reconstruction and physics-based a…

cs.CV2026

AvatarForcing: One-Step Streaming Talking Avatars via Local-Future Sliding-Window Denoising

Liyuan Cui, Wentao Hu, Wenyuan Zhang +3

Real-time talking avatar generation requires low latency and minute-level temporal stability. Autoregressive (AR) forcing enables streaming inference but suffers from exposure bias…

cs.CV2026

DiffWind: Physics-Informed Differentiable Modeling of Wind-Driven Object Dynamics

Yuanhang Lei, Boming Zhao, Zesong Yang +10

Modeling wind-driven object dynamics from video observations is highly challenging due to the invisibility and spatio-temporal variability of wind, as well as the complex deformati…

cs.CV2025

InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

Zesong Yang, Bangbang Yang, Wenqi Dong +5

Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even wi…

cs.GR2025

HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation

Wenqi Dong, Bangbang Yang, Zesong Yang +5

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing f…

cs.CV2024

CFSynthesis: Controllable and Free-view 3D Human Video Synthesis

Liyuan Cui, Xiaogang Xu, Wenqi Dong +3

Human video synthesis aims to create lifelike characters in various environments, with wide applications in VR, storytelling, and content creation. While 2D diffusion-based methods…

cs.CV2024

GURecon: Learning Detailed 3D Geometric Uncertainties for Neural Surface Reconstruction

Zesong Yang, Ru Zhang, Jiale Shi +5

Neural surface representation has demonstrated remarkable success in the areas of novel view synthesis and 3D reconstruction. However, assessing the geometric quality of 3D reconst…

cs.GR2024

TexPro: Text-guided PBR Texturing with Procedural Material Modeling

Ziqiang Dang, Wenqi Dong, Zesong Yang +4

In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation m…

cs.RO2024★ 6 cited

PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function

Xujie Shen, Haocheng Peng, Zesong Yang +4

Motion Planning (MP) is a critical challenge in robotics, especially pertinent with the burgeoning interest in embodied artificial intelligence. Traditional MP methods often strugg…

cs.CV2023★ 2 cited

SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field

Chong Bao, Yinda Zhang, Bangbang Yang +5

Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, ei…