most citedManaging level of detail through peripheral degradation: Effects on search performance with a head-mounted display

84 citations · 274 across the 6 of their papers we have counts for

collaborators

6 papers

cs.HC2025★ 70 cited

Effects of variation in system responsiveness on user performance in virtual environments

Benjamin Watson, Neff Walker, William Ribarsky +1

System responsiveness (SR) is defined as the elapsed time until a system responds to user control. SR fluctuates over time, so it must be described statistically with mean (MSR) an…

cs.HC2025★ 54 cited

Evaluation of the effects of frame time variation on VR task performance

Benjamin Watson, Victoria Spaulding, Neff Walker +1

We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment…

cs.HC2025★ 84 cited

Managing level of detail through peripheral degradation: Effects on search performance with a head-mounted display

Benjamin Watson, Neff Walker, Larry F Hodges +1

Two user studies were performed to evaluate the effect of level-of-detail (LOD) degradation in the periphery of head-mounted displays on visual search performance. In the first stu…

cs.HC2025★ 25 cited

Supra-threshold control of peripheral LOD

Benjamin Watson, Neff Walker, Larry F Hodges

Level of detail (LOD) is widely used to control visual feedback in interactive applications. LOD control is typically based on perception at threshold - the conditions in which a s…

cs.HC2025★ 16 cited

Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles

Benjamin Watson, Neff Walker, Larry F Hodges

Previous work has demonstrated the utility of reductions in the level of detail (LOD) in the periphery of head-tracked, large field of view displays. This paper provides a psychoph…

cs.HC2025★ 25 cited

An evaluation of level of detail degradation in head-mounted display peripheries

Benjamin Watson, Neff Walker, Larry F Hodges +1

A paradigm for the design of systems that manage level of detail in virtual environments is proposed. As an example of the prototyping step in this paradigm, a user study was perfo…