most citedPartnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy

7 citations · 11 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2026

SAVEstate: A Method for Documenting Player Reflection in Digital Games

Nisha Devasia, Michele Newman, Safinah Ali +2

In recent years, interest in eudaimonic player experiences (PX) - concerning reflection, meaning-making, and personal growth - has increased. However, most games user research meth…

cs.HC2026

Toys that listen, talk, and play: Understanding Children's Sensemaking and Interactions with AI Toys

Aayushi Dangol, Meghna Gupta, Daeun Yoo +4

Generative AI (genAI) is increasingly being integrated into children's everyday lives, not only through screens but also through so-called "screen-free" AI toys. These toys can sim…

cs.HC2026

Where Does AI Leave a Footprint? Children's Reasoning About AI's Environmental Costs

Aayushi Dangol, Robert Wolfe, Nisha Devasia +3

Two of the most socially consequential issues facing today's children are the rise of artificial intelligence (AI) and the rapid changes to the earth's climate. Both issues are com…

cs.HC2025★ 4 cited

"I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming Experiences

Nisha Devasia, Georgia Kenderova, Michele Newman +2

While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimoni…

cs.HC2025★ 7 cited

Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy

Nisha Devasia, Adrian Rodriguez, Logan Tuttle +1

Long-distance relationships (LDRs) have become more common in the last few decades, primarily among young adults pursuing educational or employment opportunities. A common way for…