collaborators

5 papers

cs.CV2026

WorldMind: Decoupled Game World Model for State-Aware NPC Behavior

Zhiyang Deng, Boran Zhang, Danze Chen +1

Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) beh…

cs.CV2026

Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh

Junhao Chen, Mingjin Chen, Henghaofan Zhang +9

Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…

cs.CL2026

PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation

Junhao Chen, Xiang Li, Mingjin Chen +9

Code is the medium through which large language models generate structured artifacts: charts, scientific figures, vector graphics, CAD models, 3D scenes, and hardware designs are a…

cs.CV2026

One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen +7

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconst…

cs.CV2025

Delving into Mapping Uncertainty for Mapless Trajectory Prediction

Zongzheng Zhang, Xuchong Qiu, Boran Zhang +11

Recent advances in autonomous driving are moving towards mapless approaches, where High-Definition (HD) maps are generated online directly from sensor data, reducing the need for e…