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Design Space and Implementation of RAG-Based Avatars for Virtual Archaeology
Wilhelm Kerle-Malcharek, Giulio Biondi, Karsten Klein +8
Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is…
Show Me Your Best Side: Characteristics of User-Preferred Perspectives for 3D Graph Drawings
Lucas Joos, Gavin J. Mooney, Maximilian T. Fischer +4
The visual analysis of graphs in 3D has become increasingly popular, accelerated by the rise of immersive technology, such as augmented and virtual reality. Unlike 2D drawings, 3D…
Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis
Dimitar Garkov, Tommaso Piselli, Emilio Di Giacomo +4
Problem solving is a composite cognitive process, invoking a number of cognitive mechanisms, such as perception and memory. Individuals may form collectives to solve a given proble…
2D, 2.5D, or 3D? An Exploratory Study on Multilayer Network Visualisations in Virtual Reality
Stefan P. Feyer, Bruno Pinaud, Stephen G. Kobourov +6
Relational information between different types of entities is often modelled by a multilayer network (MLN) -- a network with subnetworks represented by layers. The layers of an MLN…