2 citations · 2 across the 6 of their papers we have counts for
7 papers
EgoPathBench: Evaluating Zero-Shot Egocentric Waypoint Decision-Making in Vision-Language Models
Yang Zhao, Zhuo Chen, Xubo Yang
Zero-shot waypoint navigation requires vision-language models to select, from the current first-person observation, a sequence of spatial actions that is feasible for the agent and…
VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement
Haotian Mao, Yuhan Huang, Jiatao Lin +8
We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on boundi…
SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL
Yang Zhao, Shizhao Sun, Meisheng Zhang +3
Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce…
Survey of Large Language Models in Extended Reality: Technical Paradigms and Application Frontiers
Jingyan Wang, Yang Zhao, Haotian Mao +1
Large Language Models (LLMs) have demonstrated remarkable capabilities in natural language understanding and generation, and their integration with Extended Reality (XR) is poised…
IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model
Yang Zhao, Yan Zhang, Zixuan Guo +4
While text-to-motion generation is mainstream, integrating explicit spatial constraints has become a standard solution for precise animation. Existing state-of-the-art models are t…
LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
Haotian Mao, Hangyu Zhou, Zhuoxiong Xu +6
As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant atte…
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Nianchen Deng, Zhenyi He, Jiannan Ye +4
Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of syntheti…