activity
20212026
most citedFoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality

2 citations · 2 across the 6 of their papers we have counts for

collaborators

7 papers

cs.CV2026

EgoPathBench: Evaluating Zero-Shot Egocentric Waypoint Decision-Making in Vision-Language Models

Yang Zhao, Zhuo Chen, Xubo Yang

Zero-shot waypoint navigation requires vision-language models to select, from the current first-person observation, a sequence of spatial actions that is feasible for the agent and…

cs.GR2026

VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement

Haotian Mao, Yuhan Huang, Jiatao Lin +8

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on boundi…

cs.CV2026

SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL

Yang Zhao, Shizhao Sun, Meisheng Zhang +3

Current one-pass 3D scene synthesis methods often suffer from spatial hallucinations, such as collisions, due to a lack of deliberative reasoning. To bridge this gap, we introduce…

cs.HC2025

Survey of Large Language Models in Extended Reality: Technical Paradigms and Application Frontiers

Jingyan Wang, Yang Zhao, Haotian Mao +1

Large Language Models (LLMs) have demonstrated remarkable capabilities in natural language understanding and generation, and their integration with Extended Reality (XR) is poised…

cs.GR2025

IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model

Yang Zhao, Yan Zhang, Zixuan Guo +4

While text-to-motion generation is mainstream, integrating explicit spatial constraints has become a standard solution for precise animation. Existing state-of-the-art models are t…

cs.HC2024

LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting

Haotian Mao, Hangyu Zhou, Zhuoxiong Xu +6

As 3D Gaussian Splatting (3DGS) emerges as a leading approach for novel view synthesis and scene reconstruction, its potential in digital asset creation has gained significant atte…

cs.GR2021★ 2 cited

FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality

Nianchen Deng, Zhenyi He, Jiannan Ye +4

Virtual Reality (VR) is becoming ubiquitous with the rise of consumer displays and commercial VR platforms. Such displays require low latency and high quality rendering of syntheti…