collaborators

5 papers

cs.CV2026

Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects

Yi Yang, Hao Pan, Yijing Cui +2

Articulation modeling aims to infer movable parts and their motion parameters for a 3D object, enabling interactive animation, simulation, and shape editing. In this paper, we pres…

cs.GR2026

ADS: Random Sampling of Occupancy Functions using Adaptive Delaunay Scaffolding

Suzuran Takikawa, Leo Foord-Kelcey, Oliver Oxford +2

Dense random sampling and surfacing of shapes encoded via implicit occupancy functions (OFs) are critical elements of many applications. Existing methods largely provide either one…

cs.GR2026

TABI: Tight and Balanced Interactive Atlas Packing

Floria Gu, Nicholas Vining, Alla Sheffer

Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed-size atlas with as little downscaling as possi…

cs.CV2025

DreamTexture: Shape from Virtual Texture with Analysis by Augmentation

Ananta R. Bhattarai, Xingzhe He, Alla Sheffer +1

DreamFusion established a new paradigm for unsupervised 3D reconstruction from virtual views by combining advances in generative models and differentiable rendering. However, the u…

cs.GR2025

FastAtlas: Real-Time Compact Atlases for Texture Space Shading

Nicholas Vining, Alexander Majercik, Floria Gu +5

Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has…