3 papers
cs.GR2025
Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography
Brian Chao, Jacqueline Yang, Suyeon Choi +3
Holographic near-eye displays offer ultra-compact form factors for VR/AR systems but rely on advanced computer-generated holography (CGH) algorithms to convert 3D scenes into inter…
cs.GR2025
Gaussian Wave Splatting for Computer-Generated Holography
Suyeon Choi, Brian Chao, Jacqueline Yang +2
State-of-the-art neural rendering methods optimize Gaussian scene representations from a few photographs for novel-view synthesis. Building on these representations, we develop an…
cs.CV2024
Textured Gaussians for Enhanced 3D Scene Appearance Modeling
Brian Chao, Hung-Yu Tseng, Lorenzo Porzi +8
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering ti…