2 papers
cs.CV2025
MoGaFace: Momentum-Guided and Texture-Aware Gaussian Avatars for Consistent Facial Geometry
Yujian Liu, Linlang Cao, Chuang Chen +5
Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. Howev…
cs.GR2018
Anderson Acceleration for Geometry Optimization and Physics Simulation
Yue Peng, Bailin Deng, Juyong Zhang +3
Many computer graphics problems require computing geometric shapes subject to certain constraints. This often results in non-linear and non-convex optimization problems with global…