collaborators

8 papers

cs.CV2026

GRC-Pose: Generation-Reconstruction Correspondence for Prior-Free 6D Object Pose Tracking

Shiyang Liu, Weiquan Lin, Luping Xiao +4

Prior-free 6D object pose tracking seeks to recover the trajectory of an unseen object from a single RGB video without object-specific CAD models, posed reference images, or pose a…

cs.CV2026

VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction

Haolin Yu, Jiadong Tang, YiXian Wang +5

Large-scale scene reconstruction is a critical foundational technology in robotic autonomous systems such as 3D mapping and autonomous driving. In recent years, 3D Gaussian Splatti…

cs.RO2026

CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance

Bohan Ren, Dianyi Yang, Shiyang Liu +5

Lifelong scene mapping under rigid object rearrangement remains a fundamental challenge in robotics. While 3D Gaussian Splatting (3DGS) enables high-fidelity modeling, primitive-le…

cs.CV2026

CM-EVS: Sparse Panoramic RGB-D-Pose Data for Complete Scene Coverage

Jiale Liu, Jungang Li, Jieming Yu +17

Modern 3D visual learning relies on observations sampled from metric 3D assets, yet existing scans, meshes, point clouds, simulations, and reconstructions do not directly provide a…

cs.CV2026

Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting

Weiquan Wang, Jun Xiao, Feifei Shao +3

Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital…

cs.CV2025

OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding

Dianyi Yang, Xihan Wang, Yu Gao +4

Recent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic ap…

cs.CV2025

Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features

Shiyang Liu, Dianyi Yang, Yu Gao +3

In recent years, 3D Gaussian Splatting (3D-GS)-based scene representation demonstrates significant potential in real-time rendering and training efficiency. However, most existing…

cs.GR2025

Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting

Weiquan Wang, Jun Xiao, Yi Yang +2

Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle…