2 citations · 4 across the 3 of their papers we have counts for
5 papers
VidAnimator: User-Guided Stylized 3D Character Animation from Human Videos
Xinwu Ye, Jun-Hsiang Yao, Jielin Feng +3
With captivating visual effects, stylized 3D character animation has gained widespread use in cinematic production, advertising, social media, and the potential development of virt…
Beyond the Broadcast: Enhancing VR Tennis Broadcasting through Embedded Visualizations and Camera Techniques
Jun-Hsiang Yao, Jielin Feng, Xinfang Tian +3
Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast…
KinemaFX: A Kinematic-Driven Interactive System for Particle Effect Exploration and Customization
Yifei Zhang, Lin-Ping Yuan, Yuheng Zhao +2
Particle effects are widely used in games and animation to simulate natural phenomena or stylized visual effects. However, creating effect artworks is challenging for non-expert us…
Gaze and Glow: Exploring Editing Processes on Social Media through Interactive Exhibition
Yang Hong, Jie-Yi Feng, Yi-Chun Yao +3
We present Gaze and Glow, an interactive installation that reveals the often-invisible efforts of social media editing. Through narrative personas, experimental videos, and sensor-…
DTBIA: An Immersive Visual Analytics System for Brain-Inspired Research
Jun-Hsiang Yao, Mingzheng Li, Jiayi Liu +6
The Digital Twin Brain (DTB) is an advanced artificial intelligence framework that integrates spiking neurons to simulate complex cognitive functions and collaborative behaviors. F…