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cs.CV2026
Emergence of a Shared Canonical Object Frame from In-the-Wild Videos
Tom Fischer, Martin Sundermeyer, Adam Kortylewski +1
Comparing object orientations and positions across different instances requires their poses to be expressed in a shared canonical frame. Establishing such frames has traditionally…
cs.CV2026
Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D
Agniv Sharma, Xianghui Xie, Tom Fischer +2
Modeling and generating 3D human-object interactions from text is crucial for applications in AR, XR, and gaming. Existing approaches often rely on score distillation from text-to-…