activity
20232026
most citedVRSight: An AI-Driven Scene Description System to Improve Virtual Reality Accessibility for Blind People

2 citations · 4 across the 8 of their papers we have counts for

collaborators
Showing cs.HCShow all

8 papers · 1 filter

cs.HC2026

Safety vs. Social Image: Co-Designing Protection Mechanisms Against Ableist Harassment with People with Disabilities in Social Virtual Reality

Kexin Zhang, Daniel Killough, Xinran Adeline Li +2

People with disabilities (PWD) increasingly use avatars to express disability identities in social virtual reality (VR), but greater visibility also invites targeted harassment. Ex…

cs.HC2026★ 1 cited

How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

Daniel Killough, Tiger F. Ji, Kexin Zhang +4

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, ki…

cs.HC2025★ 2 cited

VRSight: An AI-Driven Scene Description System to Improve Virtual Reality Accessibility for Blind People

Daniel Killough, Justin Feng, Zheng Xue "ZX" Ching +4

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integ…

cs.HC2025★ 1 cited

AROMA: Mixed-Initiative AI Assistance for Non-Visual Cooking by Grounding Multi-modal Information Between Reality and Videos

Zheng Ning, Leyang Li, Daniel Killough +6

Videos offer rich audiovisual information that can support people in performing activities of daily living (ADLs), but they remain largely inaccessible to blind or low-vision (BLV)…

cs.HC2024

XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality

Daniel Killough, Tiger F. Ji, Kexin Zhang +4

As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software…

cs.HC2024

The Ability of Virtual Reality Technologies to Improve Comprehension of Speech Therapy Device Training

Daniel E. Killough

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instruction…

cs.HC2024

GazePrompt: Enhancing Low Vision People's Reading Experience with Gaze-Aware Augmentations

Ru Wang, Zach Potter, Yun Ho +4

Reading is a challenging task for low vision people. While conventional low vision aids (e.g., magnification) offer certain support, they cannot fully address the difficulties face…

cs.HC2023

Exploring Community-Driven Descriptions for Making Livestreams Accessible

Daniel Killough, Amy Pavel

People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, an…