4 papers
FluSplat: Sparse-View 3D Editing without Test-Time Optimization
Haitao Huang, Shin-Fang Chng, Huangying Zhan +2
Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-an…
FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation
Changyang Li, Xueqing Huang, Shin-Fang Chng +3
While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a d…
RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting
Zhan Li, Huangying Zhan, Changyang Li +2
Hyperparameter tuning in 3D Gaussian Splatting (3DGS) is a labor-intensive and expert-driven process, often resulting in inconsistent reconstructions and suboptimal results. We pro…
ActiveGAMER: Active GAussian Mapping through Efficient Rendering
Liyan Chen, Huangying Zhan, Kevin Chen +4
We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional N…