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20242026
most citedPlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields

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cs.CV2026

SpaTime: Streaming Vision-Language Models for Spatio-temporal Reasoning

Hairong Yin, Huangying Zhan, Shin-Fang Chng +2

Embodied agents must reason about 3D space while the video is still arriving, answering questions as soon as they have observed enough of the scene. VLMs that incorporate 3D geomet…

cs.CV2026

StereoGaussians: Feed-Forward 3D Gaussian Splatting from Stereo Images

Boyuan Tian, Huangying Zhan, Zhan Li +4

Feed-forward 3D Gaussian Splatting (3DGS) enables reconstruction without per- scene optimisation, but practical stereo-camera applications require nearby-view extrapolation beyond…

cs.CV2026

4DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors

Haitao Huang, Shenghao Zhao, Boyuan Tian +7

This paper addresses the challenges of dynamic scene synthesis from sparse-view videos. Existing methods employ geometric priors, adaptive optimization, or density-control strategi…

cs.CV2026

FluSplat: Sparse-View 3D Editing without Test-Time Optimization

Haitao Huang, Shin-Fang Chng, Huangying Zhan +2

Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-an…

cs.CV2026

FAST3DIS: Feed-forward Anchored Scene Transformer for 3D Instance Segmentation

Changyang Li, Xueqing Huang, Shin-Fang Chng +3

While recent feed-forward 3D reconstruction models provide a strong geometric foundation for scene understanding, extending them to 3D instance segmentation typically relies on a d…

cs.CV2025

Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying

Hairong Yin, Huangying Zhan, Yi Xu +1

Open-vocabulary 3D scene understanding is crucial for robotics applications, such as natural language-driven manipulation, human-robot interaction, and autonomous navigation. Exist…

cs.CV2025

ActiveGAMER: Active GAussian Mapping through Efficient Rendering

Liyan Chen, Huangying Zhan, Kevin Chen +4

We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional N…

cs.CV2024

NARUTO: Neural Active Reconstruction from Uncertain Target Observations

Ziyue Feng, Huangying Zhan, Zheng Chen +6

We present NARUTO, a neural active reconstruction system that combines a hybrid neural representation with uncertainty learning, enabling high-fidelity surface reconstruction. Our…

cs.CV2024★ 1 cited

PlanarNeRF: Online Learning of Planar Primitives with Neural Radiance Fields

Zheng Chen, Qingan Yan, Huangying Zhan +7

Identifying spatially complete planar primitives from visual data is a crucial task in computer vision. Prior methods are largely restricted to either 2D segment recovery or simpli…