4 citations · 5 across the 10 of their papers we have counts for
11 papers
AcoustiTrace: When Plausible Sound Violates Physics
Shiyang Li, Yuewen Cao, Yihao Liu +4
Recent audio-video generators can produce semantically plausible and apparently synchronized sound, yet may still violate the acoustic processes implied by visible events and envir…
Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading
Hong Li, Minqi Meng, Yanjun Liang +10
Reconstructing high-fidelity, relightable 3D avatars from a single in-the-wild image is a challenging ill-posed problem, primarily hindered by the scarcity of high-quality PBR data…
Dual Diffusion Models for Multi-modal Guided 3D Avatar Generation
Hong Li, Yutang Feng, Minqi Meng +3
Generating high-fidelity 3D avatars from text or image prompts is highly sought after in virtual reality and human-computer interaction. However, existing text-driven methods often…
Motion Manipulation via Unsupervised Keypoint Positioning in Face Animation
Hong Li, Boyu Liu, Xuhui Liu +1
Face animation deals with controlling and generating facial features with a wide range of applications. The methods based on unsupervised keypoint positioning can produce realistic…
Unbiased Dynamic Pruning for Efficient Group-Based Policy Optimization
Haodong Zhu, Yangyang Ren, Yanjing Li +6
Group Relative Policy Optimization (GRPO) effectively scales LLM reasoning but incurs prohibitive computational costs due to its extensive group-based sampling requirement. While r…
PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion
Yichen Yang, Hong Li, Haodong Zhu +4
Existing autoregressive (AR) methods for generating artist-designed meshes struggle to balance global structural consistency with high-fidelity local details, and are susceptible t…
NeAR: Coupled Neural Asset-Renderer Stack
Hong Li, Chongjie Ye, Houyuan Chen +12
Neural asset authoring and neural rendering have traditionally evolved as disjoint paradigms: one generates digital assets for fixed graphics pipelines, while the other maps conven…
Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds
Haodong Zhu, Changbai Li, Yangyang Ren +5
Current multi-view 3D reconstruction methods rely on accurate camera calibration and pose estimation, requiring complex and time-intensive pre-processing that hinders their practic…
Light of Normals: Unified Feature Representation for Universal Photometric Stereo
Houyuan Chen, Hong Li, Chongjie Ye +11
Universal photometric stereo (PS) is defined by two factors: it must (i) operate under arbitrary, unknown lighting conditions and (ii) avoid reliance on specific illumination model…
ZONE: Zero-Shot Instruction-Guided Local Editing
Shanglin Li, Bohan Zeng, Yutang Feng +8
Recent advances in vision-language models like Stable Diffusion have shown remarkable power in creative image synthesis and editing.However, most existing text-to-image editing met…
IPDreamer: Appearance-Controllable 3D Object Generation with Complex Image Prompts
Bohan Zeng, Shanglin Li, Yutang Feng +9
Recent advances in 3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to guide 3D object generation. T…