1 citations · 1 across the 8 of their papers we have counts for
5 papers · 1 filter
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
Kaifa Yang, Qi Yang, Yiling Xu +1
3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the…
Point Cloud Compression and Objective Quality Assessment: A Survey
Yiling Xu, Yujie Zhang, Shuting Xia +6
The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression a…
Standardizing Generative Face Video Compression using Supplemental Enhancement Information
Bolin Chen, Yan Ye, Jie Chen +12
This paper proposes a Generative Face Video Compression (GFVC) approach using Supplemental Enhancement Information (SEI), where a series of compact spatial and temporal representat…
A Benchmark for Gaussian Splatting Compression and Quality Assessment Study
Qi Yang, Kaifa Yang, Yuke Xing +2
To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GG…
SJTU-TMQA: A quality assessment database for static mesh with texture map
Bingyang Cui, Qi Yang, Kaifa Yang +3
In recent years, static meshes with texture maps have become one of the most prevalent digital representations of 3D shapes in various applications, such as animation, gaming, medi…