19 citations · 20 across the 5 of their papers we have counts for
5 papers
ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluation
Xinyi Wang, Heng Hao, Wenjun Hu +5
Simulation-based evaluation provides a scalable and repeatable alternative to real-world evaluation of vision-language-action (VLA) policies. However, reconstruction errors can cau…
PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis
Muqun Hu, Wenxi Chen, Wenjing Li +9
Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing--capabilities that remain difficult for end-to-end control…
SketchConcept: Sketching-based Concept Recomposition for Product Design using Generative AI
Runlin Duan, Chenfei Zhu, Yuzhao Chen +4
Conceptual product design requires designers to explore the design space of visual and functional concepts simultaneously. Sketching has long been adopted to empower concept explor…
GesPrompt: Leveraging Co-Speech Gestures to Augment LLM-Based Interaction in Virtual Reality
Xiyun Hu, Dizhi Ma, Fengming He +5
Large Language Model (LLM)-based copilots have shown great potential in Extended Reality (XR) applications. However, the user faces challenges when describing the 3D environments t…
avaTTAR: Table Tennis Stroke Training with On-body and Detached Visualization in Augmented Reality
Dizhi Ma, Xiyun Hu, Jingyu Shi +5
Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system prov…