activity
20232026
most citedConsistentID: Portrait Generation with Multimodal Fine-Grained Identity Preserving

2 citations · 4 across the 15 of their papers we have counts for

collaborators

19 papers

cs.AI2026

OntoAR-HAR: Ontology-Guided Agentic RAG with Personalized Memory for Human Activity Recognition

Xiangqing Lu, Tao Zhu, Liang Yu +6

LLMs increasingly support sensor-based human activity recognition (HAR) by linking motion signals with activity semantics and physical knowledge. Retrieval-augmented generation (RA…

cs.CV2026

Beyond the Eye: Efficient Multimodal Reasoning via Self-Regulated Implicit Visual Tools

Xiuwei Chen, Quanlin Chen, Wentao Hu +8

Recent multimodal large language models (MLLMs) have made remarkable progress on fine-grained perception tasks under the "Thinking with Images" (TwI) paradigm by iteratively perfor…

cs.CV2026

PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models

Bin Hu, Yanwen Ma, Jiehui Huang +14

Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering traje…

cs.CV2026

ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian Splatting

Zehua Ma, Hanhui Li, Zhenyu Xie +4

Generating 3D content from a single image remains a fundamentally challenging and ill-posed problem due to the inherent absence of geometric and textural information in occluded re…

cs.CV2025

ProPhy: Progressive Physical Alignment for Dynamic World Simulation

Zijun Wang, Panwen Hu, Jing Wang +7

Recent advances in video generation have shown remarkable potential for constructing world simulators. However, current models still struggle to produce physically consistent resul…

cs.AI2025

Aligning Perception, Reasoning, Modeling and Interaction: A Survey on Physical AI

Kun Xiang, Terry Jingchen Zhang, Yinya Huang +13

The rapid advancement of embodied intelligence and world models has intensified efforts to integrate physical laws into AI systems, yet physical perception and symbolic physics rea…

cs.CV2025

LaVieID: Local Autoregressive Diffusion Transformers for Identity-Preserving Video Creation

Wenhui Song, Hanhui Li, Jiehui Huang +5

In this paper, we present LaVieID, a novel \underline{l}ocal \underline{a}utoregressive \underline{vi}d\underline{e}o diffusion framework designed to tackle the challenging \underl…

cs.CV2025

SyncLoop: A Multimodal Dual-Loop Framework for Self-Improving Mathematical Reasoning

Xiuwei Chen, Wentao Hu, Hanhui Li +9

Recent advances in multimodal large language models (MLLMs) have shown impressive reasoning capabilities. However, further enhancing existing MLLMs necessitates high-quality vision…

cs.AI2025

SeePhys: Does Seeing Help Thinking? -- Benchmarking Vision-Based Physics Reasoning

Kun Xiang, Heng Li, Terry Jingchen Zhang +11

We present SeePhys, a large-scale multimodal benchmark for LLM reasoning grounded in physics questions ranging from middle school to PhD qualifying exams. The benchmark covers 7 fu…

cs.CV2025

FireEdit: Fine-grained Instruction-based Image Editing via Region-aware Vision Language Model

Jun Zhou, Jiahao Li, Zunnan Xu +6

Currently, instruction-based image editing methods have made significant progress by leveraging the powerful cross-modal understanding capabilities of vision language models (VLMs)…

cs.CV2025

Can Atomic Step Decomposition Enhance the Self-structured Reasoning of Multimodal Large Models?

Kun Xiang, Zhili Liu, Zihao Jiang +13

In this paper, we address the challenging task of multimodal mathematical reasoning by incorporating the ability of "slow thinking" into multimodal large language models (MLLMs). O…

cs.CV2024

AtomThink: Multimodal Slow Thinking with Atomic Step Reasoning

Kun Xiang, Zhili Liu, Terry Jingchen Zhang +12

In this paper, we address the challenging task of multimodal reasoning by incorporating the notion of ``slow thinking'' into multimodal large language models (MLLMs). Our core idea…

cs.CV2024

Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars

Xuan Huang, Hanhui Li, Wanquan Liu +4

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single…

cs.CV2024

GarmentAligner: Text-to-Garment Generation via Retrieval-augmented Multi-level Corrections

Shiyue Zhang, Zheng Chong, Xujie Zhang +4

General text-to-image models bring revolutionary innovation to the fields of arts, design, and media. However, when applied to garment generation, even the state-of-the-art text-to…

cs.CV2024★ 1 cited

AutoStudio: Crafting Consistent Subjects in Multi-turn Interactive Image Generation

Junhao Cheng, Xi Lu, Hanhui Li +5

As cutting-edge Text-to-Image (T2I) generation models already excel at producing remarkable single images, an even more challenging task, i.e., multi-turn interactive image generat…

cs.CV2024★ 1 cited

TheaterGen: Character Management with LLM for Consistent Multi-turn Image Generation

Junhao Cheng, Baiqiao Yin, Kaixin Cai +9

Recent advances in diffusion models can generate high-quality and stunning images from text. However, multi-turn image generation, which is of high demand in real-world scenarios,…

cs.CV2024★ 2 cited

ConsistentID: Portrait Generation with Multimodal Fine-Grained Identity Preserving

Jiehui Huang, Xiao Dong, Wenhui Song +9

Diffusion-based technologies have made significant strides, particularly in personalized and customized facialgeneration. However, existing methods face challenges in achieving hig…

cs.CV2024

3D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands

Xuan Huang, Hanhui Li, Zejun Yang +2

Neural radiance fields (NeRFs) are promising 3D representations for scenes, objects, and humans. However, most existing methods require multi-view inputs and per-scene training, wh…

cs.CV2023

Monocular 3D Hand Mesh Recovery via Dual Noise Estimation

Hanhui Li, Xiaojian Lin, Xuan Huang +3

Current parametric models have made notable progress in 3D hand pose and shape estimation. However, due to the fixed hand topology and complex hand poses, current models are hard t…