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cs.AI2026
Evolutionary Transfer Learning for Dragonchess
Jim O'Connor, Annika Hoag, Sarah Goyette +1
Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the t…
cs.AI2025
Learning Dark Souls Combat Through Pixel Input With Neuroevolution
Jim O'Connor, Gary B. Parker, Mustafa Bugti
This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game cha…
cs.AI2025
NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War
Jim O'Connor, Yeonghun Lee, Gary B Parker
StarCraft: Brood War remains a challenging benchmark for artificial intelligence research, particularly in the domain of macromanagement, where long-term strategic planning is requ…