collaborators

11 papers

cs.AI2026

Temporal-Difference Learning for Dragonchess

Jim O'Connor, Annika Hoag, Sarah Goyette +1

Our research investigates how two adaptive AI methods, evolutionary transfer learning and TD(lambda), perform in the three-dimensional chess environment Dragonchess. The game chall…

cs.AI2026

Decentralized Evolution of Hexapod Gaits with Independent Leg Controllers

Gary B. Parker, John Asaro, Jim O'Connor

This paper presents a novel approach to hexapod locomotion by evolving each leg's gait independently through a decentralized evolutionary algorithm. Using the Webots simulator and…

cs.AI2026

Niching Agents in The Core

Gary B. Parker, Jim O'Connor, John Asaro

The Core is a unique competitive co-evolution algorithm that allows agents to evolve autonomous control without utilizing a traditional fitness function. The agents evolve via loca…

cs.AI2026

DSLE: A Learning Environment for Dark Souls Boss Encounters

Derin Gezgin, Jim O'Connor, Tanner Goodwin +1

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks th…

cs.AI2026

Evolutionary Transfer Learning for Dragonchess

Jim O'Connor, Annika Hoag, Sarah Goyette +1

Dragonchess, a three-dimensional chess variant introduced by Gary Gygax, presents unique strategic and computational challenges that make it an ideal environment for studying the t…

cs.NE2025

Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution

Jim O'Connor, Jay B. Nash, Derin Gezgin +1

Evolutionary approaches have previously been shown to be effective learning methods for a diverse set of domains. However, the domain of game-playing poses a particular challenge f…

cs.NE2025

Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

Jim O'Connor, Derin Gezgin, Gary B. Parker

We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix…

cs.NE2025

Evolving Neural Controllers for Xpilot-AI Racing Using Neuroevolution of Augmenting Topologies

Jim O'Connor, Nicholas Lorentzen, Gary B. Parker +1

This paper investigates the development of high-performance racing controllers for a newly implemented racing mode within the Xpilot-AI platform, utilizing the Neuro Evolution of A…

cs.RO2025

SCOPE for Hexapod Gait Generation

Jim O'Connor, Jay B. Nash, Derin Gezgin +1

Evolutionary methods have previously been shown to be an effective learning method for walking gaits on hexapod robots. However, the ability of these algorithms to evolve an effect…

cs.AI2025

Learning Dark Souls Combat Through Pixel Input With Neuroevolution

Jim O'Connor, Gary B. Parker, Mustafa Bugti

This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game cha…

cs.AI2025

NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War

Jim O'Connor, Yeonghun Lee, Gary B Parker

StarCraft: Brood War remains a challenging benchmark for artificial intelligence research, particularly in the domain of macromanagement, where long-term strategic planning is requ…