collaborators

6 papers

cs.NE2025

Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution

Jim O'Connor, Jay B. Nash, Derin Gezgin +1

Evolutionary approaches have previously been shown to be effective learning methods for a diverse set of domains. However, the domain of game-playing poses a particular challenge f…

cs.NE2025

Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

Jim O'Connor, Derin Gezgin, Gary B. Parker

We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix…

cs.NE2025

Evolving Neural Controllers for Xpilot-AI Racing Using Neuroevolution of Augmenting Topologies

Jim O'Connor, Nicholas Lorentzen, Gary B. Parker +1

This paper investigates the development of high-performance racing controllers for a newly implemented racing mode within the Xpilot-AI platform, utilizing the Neuro Evolution of A…

cs.RO2025

SCOPE for Hexapod Gait Generation

Jim O'Connor, Jay B. Nash, Derin Gezgin +1

Evolutionary methods have previously been shown to be an effective learning method for walking gaits on hexapod robots. However, the ability of these algorithms to evolve an effect…

cs.AI2025

Learning Dark Souls Combat Through Pixel Input With Neuroevolution

Jim O'Connor, Gary B. Parker, Mustafa Bugti

This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game cha…

cs.AI2025

NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War

Jim O'Connor, Yeonghun Lee, Gary B Parker

StarCraft: Brood War remains a challenging benchmark for artificial intelligence research, particularly in the domain of macromanagement, where long-term strategic planning is requ…