1 citations · 2 across the 2 of their papers we have counts for
5 papers · 1 filter
MeshOn: Intersection-Free Mesh-to-Mesh Composition
Hyunwoo Kim, Itai Lang, Hadar Averbuch-Elor +2
We propose MeshOn, a method that finds physically and semantically realistic compositions of two input meshes. Given an accessory, a base mesh with a user-defined target region, an…
LL3M: Large Language 3D Modelers
Sining Lu, Guan Chen, Nam Anh Dinh +3
We present LL3M, a multi-agent system that leverages pretrained large language models (LLMs) to generate 3D assets by writing interpretable Python code in Blender. We break away fr…
3D PixBrush: Image-Guided Local Texture Synthesis
Dale Decatur, Itai Lang, Kfir Aberman +1
We present 3D PixBrush, a method for performing image-driven edits of local regions on 3D meshes. 3D PixBrush predicts a localization mask and a synthesized texture that faithfully…
WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstraction
Richard Liu, Daniel Fu, Noah Tan +2
In this work we present WIR3D, a technique for abstracting 3D shapes through a sparse set of visually meaningful curves in 3D. We optimize the parameters of Bezier curves such that…
Geometry in Style: 3D Stylization via Surface Normal Deformation
Nam Anh Dinh, Itai Lang, Hyunwoo Kim +2
We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations…