4 citations · 7 across the 10 of their papers we have counts for
4 papers · 2 filters
DynaMesh: Dynamic 3D Texture Generation
Raj Hansini, Guan Chen, Rana Hanocka +1
We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evo…
MeshFM: 2D Features Are All You Need for 3D Shape Understanding
Jinfan Zhou, Richard Liu, Itai Lang +1
We present MeshFM, an efficient feedforward framework for extracting rich features from 3D inputs. Our method distills 2D features from visual foundation models into 3D. We train a…
Best Segmentation Buddies for Image-Shape Correspondence
Itai Lang, Dongwei Lyu, Dale Decatur +1
Finding correspondences is a fundamental and extensively researched problem in computer vision and graphics. In this work, we examine the underexplored task of estimating segmentat…
Deep Feature Deformation Weights
Richard Liu, Itai Lang, Rana Hanocka
Handle-based mesh deformation is a classic paradigm in computer graphics which enables intuitive edits from sparse controls. Classical techniques are fast and precise, but require…