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cs.HC2026
Oops, Not Now: PEARL, a RAG-Based Support Agent for Gameplay and What Players Want from AI Help
Jiahong Li, Sai Siddartha Maram, Atieh Kashani +6
AI-powered gameplay support agents hold promise for game-based learning, yet grounding generative models in structured game data remains an open challenge. We present PEARL (Parall…
cs.HC2026
Unlocking Open-Player-Modeling-enhanced Game-Based Learning: The Open Player Socially Analytical Intelligence Architecture
Zhiyu Lin, Boyd Fox, Devon Mckee +7
Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We…