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Xiaopeng Fan

8 papers hereh-index 439 citations19 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author2
  • last author5

Across the 7 of 8 papers where every author was matched, so the position is known.

fields
  • cs.CV4
  • cs.GR4
same name
  • Xiaopeng Fan — 19 papers, h 6
  • Xiaopeng Fan — 14 papers, h 4
  • Xiaopeng Fan — 12 papers, h 27
  • Xiaopeng Fan — 11 papers, h 14
  • Xiaopeng Fan — 6 papers, h 6
  • Xiaopeng Fan — 3 papers, h 5

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20242026
collaborators
Showing 2025Show all

4 papers · 1 filter

cs.GR2025

ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

Xiang Tang, Ruotong Li, Xiaopeng Fan

In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the o…

cs.CV2025

M2DAO-Talker: Harmonizing Multi-granular Motion Decoupling and Alternating Optimization for Talking-head Generation

Kui Jiang, Shiyu Liu, Junjun Jiang +2

Audio-driven talking head generation holds significant potential for film production. While existing 3D methods have advanced motion modeling and content synthesis, they often prod…

cs.GR2025

Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization

Xiang Tang, Ruotong Li, Xiaopeng Fan

In recent years, 3D generation has made great strides in both academia and industry. However, generating 3D scenes from a single RGB image remains a significant challenge, as curre…

cs.GR2025

Recent Advances in 3D Object and Scene Generation: A Survey

Xiang Tang, Ruotong Li, Xiaopeng Fan

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to o…

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