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cs.CV2025
Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
Xiaobin Deng, Changyu Diao, Min Li +2
Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In…
cs.CV2024★ 1 cited
Efficient Density Control for 3D Gaussian Splatting
Xiaobin Deng, Changyu Diao, Min Li +2
3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs…
cs.CV2021★ 1 cited
ShufaNet: Classification method for calligraphers who have reached the professional level
Ge Yunfei, Diao Changyu, Li Min +3
The authenticity of calligraphy is significant but difficult task in the realm of art, where the key problem is the few-shot classification of calligraphy. We propose a novel metho…