collaborators

5 papers

cs.CV2026

Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling

Minghan Qin, Yuang Wang, Xiuyu Yang +6

Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready r…

cs.GR2026

Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

Diandian Gu, Jing Lin, Gaohong Liu +25

We present Seed3D 2.0, an advanced 3D content generation system built on Seed3D 1.0, with substantial improvements across generation fidelity, simulation-ready capabilities, and ap…

cs.CV2026

SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM

Chuanrui Zhang, Minghan Qin, Yuang Wang +3

High-quality articulated 3D assets are indispensable for embodied AI and physical simulation, yet 3D generation still focuses on static meshes, leaving a gap in "sim-ready" interac…

cs.CV2025

Precise Action-to-Video Generation Through Visual Action Prompts

Yuang Wang, Chao Wen, Haoyu Guo +5

We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics acr…

cs.CV2025

ORV: 4D Occupancy-centric Robot Video Generation

Xiuyu Yang, Bohan Li, Shaocong Xu +9

Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, ye…