10 citations · 10 across the 5 of their papers we have counts for
5 papers
SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination
Athanasios Tragakis, Marco Aversa, Daniela Ivanova +4
SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-reso…
Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI
Arthur Fleig, Florian Fischer, Markus Klar +5
Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognitio…
Is One GPU Enough? Pushing Image Generation at Higher-Resolutions with Foundation Models
Athanasios Tragakis, Marco Aversa, Chaitanya Kaul +2
In this work, we introduce Pixelsmith, a zero-shot text-to-image generative framework to sample images at higher resolutions with a single GPU. We are the first to show that it is…
SIM2VR: Towards Automated Biomechanical Testing in VR
Florian Fischer, Aleksi Ikkala, Markus Klar +6
Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design proc…
Generative Fractional Diffusion Models
Gabriel Nobis, Maximilian Springenberg, Marco Aversa +11
We introduce the first continuous-time score-based generative model that leverages fractional diffusion processes for its underlying dynamics. Although diffusion models have excell…