3 papers
cs.CV2025
GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels
Xingyuan Yang, Min Wei
Inverse rendering of glossy objects from RGB imagery remains fundamentally limited by inherent ambiguity. Although NeRF-based methods achieve high-fidelity reconstruction via dense…
cs.CV2025
3DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Models
Min Wei, Chaohui Yu, Jingkai Zhou +1
Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing p…
cs.CV2025
RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wild
Jingkai Zhou, Yifan Wu, Shikai Li +5
Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and d…