activity
20242026
collaborators

5 papers

cs.CV2026

ZYT-World: A Real-Time Controllable World Model for Closed-Loop Autonomous-Driving Simulation

Boni Hu, Xiong Wei, Haoming Huang +20

Generative world models offer controllable and repeatable closed-loop simulation for end-to-end and vision-language-action driving policies, but production deployment exposes three…

cs.RO2026

SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception

Liang Hong, Jiaxin Wei, Simon Schaefer +2

Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches base…

cs.CV2026

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Hanlin Chen, Jiaxin Wei, Xibin Song +5

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual respons…

cs.CV2025

GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting

Jiaxin Wei, Stefan Leutenegger, Simon Schaefer

Recent developments in 3D Gaussian Splatting have significantly enhanced novel view synthesis, yet generating high-quality renderings from extreme novel viewpoints or partially obs…

cs.CV2024

GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion

Jiaxin Wei, Stefan Leutenegger

Traditional volumetric fusion algorithms preserve the spatial structure of 3D scenes, which is beneficial for many tasks in computer vision and robotics. However, they often lack r…