9 citations · 17 across the 9 of their papers we have counts for
5 papers · 1 filter
Beyond Score-Based Gamification: Designing Spatiotemporal and Musical Experiences for VR Neck Rehabilitation
David Perron, Pascal Spiegler, Haitham Abdel-Salam +4
Pain-related anxiety and fear of movement are major barriers to adherence and therapeutic outcomes in rehabilitation exercises for chronic neck pain. Virtual reality enables the de…
NeuroVase: A Tangible Mobile Augmented Reality Learning System for Neurovascular Anatomy and Stroke Education
Bahar Jahani, Matsanga Leyila Kaseka, Marta Kersten-Oertel +1
Stroke remains a leading cause of mortality and disability worldwide, requiring rapid and informed clinical decision-making. A solid spatial understanding of cerebrovascular anatom…
Gamification of Immersive Cervical Rehabilitation Exercises in VR: An Exploratory Study on Chin Tuck and Range of Motion Exercises
Haitham Abdelsalam, Chanelle Montpetit, Arash Harirpoush +2
Chronic neck pain is a prevalent condition that affects millions of individuals worldwide, causing significant individual suffering and socioeconomic burdens. Although exercise reh…
Towards user-centered interactive medical image segmentation in VR with an assistive AI agent
Pascal Spiegler, Arash Harirpoush, Yiming Xiao
Crucial in disease analysis and surgical planning, manual segmentation of volumetric medical scans (e.g. MRI, CT) is laborious, error-prone, and challenging to master, while fully…
Virtual Reality-Based Preoperative Planning for Optimized Trocar Placement in Thoracic Surgery: A Preliminary Study
Arash Harirpoush, George Rakovich, Marta Kersten-Oertel +1
Video-assisted thoracic surgery (VATS) is a minimally invasive approach for treating early-stage non-small-cell lung cancer. Optimal trocar placement during VATS ensures comprehens…