activity
20242026
collaborators

9 papers

cs.CV2026

ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion

In Cho, Jeonghwan Cho, Mijin Yoo +2

3D Gaussian Splatting (3DGS) achieves high-quality novel-view synthesis by optimizing freely placed primitives in 3D and adaptively densifying them in under-reconstructed regions.…

cs.CV2026

Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views

Mijin Yoo, In Cho, Subin Jeon +3

A 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians,…

cs.CV2025

Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images

Changha Shin, Woong Oh Cho, Seon Joo Kim

360-degree visual content is widely shared on platforms such as YouTube and plays a central role in virtual reality, robotics, and autonomous navigation. However, consumer-grade du…

cs.CV2025

ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors

Minsu Kim, Subin Jeon, In Cho +2

Recent advances in novel view synthesis (NVS) have enabled real-time rendering with 3D Gaussian Splatting (3DGS). However, existing methods struggle with artifacts and missing regi…

cs.CV2025

Unsupervised Monocular 3D Keypoint Discovery from Multi-View Diffusion Priors

Subin Jeon, In Cho, Junyoung Hong +2

Most existing 3D keypoint estimation methods rely on manual annotations or calibrated multi-view images, both of which are expensive to collect. This paper introduces KeyDiff3D, a…

cs.CV2025

Representing 3D Shapes With 64 Latent Vectors for 3D Diffusion Models

In Cho, Youngbeom Yoo, Subin Jeon +1

Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE that encodes 3D shapes in…

cs.CV2024

4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction

Woong Oh Cho, In Cho, Seoha Kim +3

Modeling dynamic scenes through 4D Gaussians offers high visual fidelity and fast rendering speeds, but comes with significant storage overhead. Recent approaches mitigate this cos…

cs.CV2024

Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videos

Subin Jeon, In Cho, Minsu Kim +2

We propose a new framework for creating and easily manipulating 3D models of arbitrary objects using casually captured videos. Our core ingredient is a novel hierarchy deformation…

cs.CV2024

Learning to Enhance Aperture Phasor Field for Non-Line-of-Sight Imaging

In Cho, Hyunbo Shim, Seon Joo Kim

This paper aims to facilitate more practical NLOS imaging by reducing the number of samplings and scan areas. To this end, we introduce a phasor-based enhancement network that is c…