46 citations · 54 across the 12 of their papers we have counts for
4 papers · 1 filter
BrickWright: Agentic Creation of Physically Feasible Brick Builds
Ava Pun, Kevin Dai, Sally Chen +7
Frontier coding agents are becoming increasingly adept at 3D modeling. Yet, they still face challenges when building objects meant to be assembled in the physical world, often crea…
Learned Localized Mesh Refinement
Xiao Zhan, Chrystiano Araújo, Kangle Deng +3
We present a neural method for adaptive triangle mesh refinement, in which an autoregressive model adds geometric detail to selected regions of an input mesh while leaving the rest…
MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control
Ava Pun, Kangle Deng, Yiheng Zhu +3
Digital 3D objects used in games and animation are often required to be compositional; that is, decomposed into semantically meaningful parts. Recent 3D generation methods can prod…
CubePart: An Open-Vocabulary Part-Controllable 3D Generator
Yiheng Zhu, Kangle Deng, Jean-Philippe Fauconnier +9
Interactive 3D assets used in games and simulation are typically decomposed into specific semantic parts to support animation, physics, and scripted behaviors, yet most generative…