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most citedUniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

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cs.CV2026

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

Chuan Fang, Lingteng Qiu, Yixun Liang +8

Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on…

cs.CV2025

SPATIALGEN: Layout-guided 3D Indoor Scene Generation

Chuan Fang, Heng Li, Yixun Liang +6

Creating high-fidelity 3D models of indoor environments is essential for applications in design, virtual reality, and robotics. However, manual 3D modeling remains time-consuming a…

cs.CV2025

PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

Hongyu Yan, Kunming Luo, Weiyu Li +5

Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing a…

cs.CV2025★ 1 cited

UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes

Yixun Liang, Kunming Luo, Xiao Chen +5

We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based i…

cs.CV2024

Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders

Rui Chen, Jianfeng Zhang, Yixun Liang +7

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However,…