3 papers
cs.CV2026
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
Zhiye Tang, Qiudan Zhang, Lei Zhang +3
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an…
cs.CV2026
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
Zhiye Tang, Lingzhuo Liu, Shengjie Jiao +4
Progressive transmission of 3D Gaussian Splatting (3DGS) requires each completed transmission stage to be decodable from received data and directly renderable. This work presents P…
cs.CV2025
Exploring Non-Local Spatial-Angular Correlations with a Hybrid Mamba-Transformer Framework for Light Field Super-Resolution
Haosong Liu, Xiancheng Zhu, Huanqiang Zeng +3
Recently, Mamba-based methods, with its advantage in long-range information modeling and linear complexity, have shown great potential in optimizing both computational cost and per…