activity
20242026
collaborators

5 papers

cs.CC2026

Tetris is Hard with Just One Piece Type

MIT Hardness Group, Josh Brunner, Erik D. Demaine +2

We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining wh…

cs.CG2025

Undecidability of Tiling with a Tromino

ULB CompGeom Group, Zachary Abel, Hugo Akitaya +6

Given a periodic placement of copies of a tromino (either L or I), we prove co-RE-completeness (and hence undecidability) of deciding whether it can be completed to a plane tiling.…

cs.CC2025

Pushing Blocks without Fixed Walls via Checkable Gizmos: Push-1 is PSPACE-Complete

MIT Hardness Group, Josh Brunner, Lily Chung +4

We prove PSPACE-completeness of Push-1: given a rectangular grid of 1 x 1 cells, each possibly occupied by a movable block, can a robot move from one specified location to another,…

cs.CC2024

ASP-Completeness of Hamiltonicity in Grid Graphs, with Applications to Loop Puzzles

MIT Hardness Group, Josh Brunner, Lily Chung +4

We prove that Hamiltonicity in maximum-degree-3 grid graphs (directed or undirected) is ASP-complete, i.e., it has a parsimonious reduction from every NP search problem (including…

cs.CC2024

Complexity of Planar Graph Orientation Consistency, Promise-Inference, and Uniqueness, with Applications to Minesweeper Variants

MIT Hardness Group, Della Hendrickson, Andy Tockman

We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines t…