8 citations · 8 across the 8 of their papers we have counts for
9 papers
Mix3R: Mixing Feed-forward Reconstruction and Generative 3D Priors for Joint Multi-view Aligned 3D Reconstruction and Pose Estimation
Siyou Lin, Zhou Xue, Hongwen Zhang +4
Recent trends in sparse-view 3D reconstruction have taken two different paths: feed-forward reconstruction that predicts pixel-aligned point maps without a complete geometry, and g…
DreamStereo: Towards Real-Time Stereo Inpainting for HD Videos
Yuan Huang, Sijie Zhao, Jing Cheng +2
Stereo video inpainting, which aims to fill the occluded regions of warped videos with visually coherent content while maintaining temporal consistency, remains a challenging open…
Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding
Yuheng Jiang, Yiwen Cai, Zihao Wang +5
Volumetric video seeks to model dynamic scenes as temporally coherent 4D representations. While recent Gaussian-based approaches achieve impressive rendering fidelity, they primari…
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
Yuheng Jiang, Chengcheng Guo, Yize Wu +9
Volumetric video is emerging as a key medium for digitizing the dynamic physical world, creating the virtual environments with six degrees of freedom to deliver immersive user expe…
IDCNet: Guided Video Diffusion for Metric-Consistent RGBD Scene Generation with Precise Camera Control
Lijuan Liu, Wenfa Li, Dongbo Zhang +2
We present IDC-Net (Image-Depth Consistency Network), a novel framework designed to generate RGB-D video sequences under explicit camera trajectory control. Unlike approaches that…
DreamPainter: Image Background Inpainting for E-commerce Scenarios
Sijie Zhao, Jing Cheng, Yaoyao Wu +2
Although diffusion-based image genenation has been widely explored and applied, background generation tasks in e-commerce scenarios still face significant challenges. The first cha…
EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation
Chao Zhang, Yifeng Zhou, Shuheng Wang +4
We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. Ho…
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
Ziyi Yang, Xinyu Gao, Yangtian Sun +6
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-th…
SQLdepth: Generalizable Self-Supervised Fine-Structured Monocular Depth Estimation
Youhong Wang, Yunji Liang, Hao Xu +2
Recently, self-supervised monocular depth estimation has gained popularity with numerous applications in autonomous driving and robotics. However, existing solutions primarily seek…