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20242026
most citedThe Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing

53 citations · 182 across the 17 of their papers we have counts for

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Showing 2025Show all

10 papers · 1 filter

cs.HC2025★ 2 cited

Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications

Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1

Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its m…

cs.HC2025

Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance

Kaushall Senthil Nathan, Jieun Lee, Derrick M. Wang +4

Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where…

cs.CY2025★ 2 cited

The Jade Gateway to Trust: Exploring How Socio-Cultural Perspectives Shape Trust Within Chinese NFT Communities

Yi-Fan Cao, Reza Hadi Mogavi, Meng Xia +6

Today's world is witnessing an unparalleled rate of technological transformation. The emergence of non-fungible tokens (NFTs) has transformed how we handle digital assets and value…

cs.CY2025★ 7 cited

Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents

Hilda Hadan, Reza Hadi Mogavi, Leah Zhang-Kennedy +1

The rapid growth of artificial intelligence (AI) technologies has raised major privacy and ethical concerns. However, existing AI incident taxonomies and guidelines lack grounding…

cs.HC2025★ 7 cited

Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation

Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Ou…

cs.HC2025★ 6 cited

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame

Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi +4

Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, hav…

cs.HC2025★ 17 cited

From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition

Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy +1

Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to…

cs.HC2025★ 25 cited

Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality

Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy +1

The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manife…

cs.HC2025★ 35 cited

Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies

Hilda Hadan, Derrick M. Wang, Lennart E. Nacke +1

Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet o…

cs.HC2025★ 3 cited

Culture Clash: When Deceptive Design Meets Diverse Player Expectations

Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy +1

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player fru…