53 citations · 182 across the 17 of their papers we have counts for
10 papers · 1 filter
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its m…
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
Kaushall Senthil Nathan, Jieun Lee, Derrick M. Wang +4
Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where…
The Jade Gateway to Trust: Exploring How Socio-Cultural Perspectives Shape Trust Within Chinese NFT Communities
Yi-Fan Cao, Reza Hadi Mogavi, Meng Xia +6
Today's world is witnessing an unparalleled rate of technological transformation. The emergence of non-fungible tokens (NFTs) has transformed how we handle digital assets and value…
Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents
Hilda Hadan, Reza Hadi Mogavi, Leah Zhang-Kennedy +1
The rapid growth of artificial intelligence (AI) technologies has raised major privacy and ethical concerns. However, existing AI incident taxonomies and guidelines lack grounding…
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke
As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Ou…
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi +4
Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, hav…
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy +1
Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to…
Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy +1
The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manife…
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
Hilda Hadan, Derrick M. Wang, Lennart E. Nacke +1
Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet o…
Culture Clash: When Deceptive Design Meets Diverse Player Expectations
Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy +1
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player fru…