53 citations · 182 across the 17 of their papers we have counts for
13 papers · 1 filter
Theory, Experience, and Instinct: A Glimpse Into AAA Game Processes and How UX Leaders Navigate Pre-Production
Ivana Randelshofer, Joseph Tu, Yifan Cao +3
Foundational decisions shape a project's long-term trajectory, a dynamic that becomes especially evident in the inherent complexity of game pre-production. However, academic framew…
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1
Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive pattern…
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its m…
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
Kaushall Senthil Nathan, Jieun Lee, Derrick M. Wang +4
Teammate performance evaluation fundamentally shapes intervention design in video games. However, our current understanding stems primarily from competitive E-Sports contexts where…
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke
As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Ou…
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
Derrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi +4
Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, hav…