53 citations · 164 across the 11 of their papers we have counts for
11 papers
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1
Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive pattern…
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its m…
Who is Responsible When AI Fails? Mapping Causes, Entities, and Consequences of AI Privacy and Ethical Incidents
Hilda Hadan, Reza Hadi Mogavi, Leah Zhang-Kennedy +1
The rapid growth of artificial intelligence (AI) technologies has raised major privacy and ethical concerns. However, existing AI incident taxonomies and guidelines lack grounding…
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke
As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Ou…
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy +1
Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to…
Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy +1
The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manife…
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
Hilda Hadan, Derrick M. Wang, Lennart E. Nacke +1
Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet o…
Culture Clash: When Deceptive Design Meets Diverse Player Expectations
Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy +1
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player fru…
The Great AI Witch Hunt: Reviewers Perception and (Mis)Conception of Generative AI in Research Writing
Hilda Hadan, Derrick Wang, Reza Hadi Mogavi +3
Generative AI (GenAI) use in research writing is growing fast. However, it is unclear how peer reviewers recognize or misjudge AI-augmented manuscripts. To investigate the impact o…
Augmenting the Author: Exploring the Potential of AI Collaboration in Academic Writing
Joseph Tu, Hilda Hadan, Derrick M. Wang +3
This workshop paper presents a critical examination of the integration of Generative AI (Gen AI) into the academic writing process, focusing on the use of AI as a collaborative too…
Sora OpenAI's Prelude: Social Media Perspectives on Sora OpenAI and the Future of AI Video Generation
Reza Hadi Mogavi, Derrick Wang, Joseph Tu +4
The rapid advancement of Generative AI (Gen-AI) is transforming Human-Computer Interaction (HCI), with significant implications across various sectors. This study investigates the…