collaborators

11 papers

cs.CV2026

Wan-Animate-2: Pushing the Application Boundaries of Character Animation

Guangyuan Wang, Li Hu, Dechao Meng +11

Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on expl…

cs.CV2026

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction

Chaonan Ji, Jinwei Qi, Peng Zhang +1

We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated b…

cs.CV2026

Video = World + Event Stream

Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +24

We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persis…

cs.CV2026

Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation

Mingyang Huang, Peng Zhang, Li Hu +5

Generating long-duration, high-definition, and rhythmically synchronized dance videos directly from music remains a significant challenge, primarily due to the temporal constraints…

cs.CV2026

MultiAnimate: A Unified Framework for Controllable Multi-Character Animation

Zhongyi Zhang, Guangyuan Wang, Li Hu +6

Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approache…

cs.CV2026

WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

Li Hu, Guangyuan Wang, Peng Zhang +1

We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines…

cs.CV2026

Wan-Streamer v0.2: Higher Resolution, Same Latency

Lianghua Huang, Zhi-Fan Wu, Yupeng Shi +23

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises…

cs.CV2026

Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models

Lianghua Huang, Zhi-Fan Wu, Wei Wang +22

We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. W…

cs.CV2026

Wan-Image: Pushing the Boundaries of Generative Visual Intelligence

Chaojie Mao, Chen-Wei Xie, Chongyang Zhong +55

We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivi…

cs.CV2025

Wan-Animate: Unified Character Animation and Replacement with Holistic Replication

Gang Cheng, Xin Gao, Li Hu +23

We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by preci…

cs.CV2025

Wan-S2V: Audio-Driven Cinematic Video Generation

Xin Gao, Li Hu, Siqi Hu +20

Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they o…