1 citations · 3 across the 20 of their papers we have counts for
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Agogic: Performance-Timed Music Tokens for LLM-Native Text-to-Symbolic-Music Generation
Junhao Chen, Mingjin Chen, Jingjia Mao +12
Text-to-music language models begin with a choice usually made by default: how to tokenize music. Normally entangled with backbone, data, and recipe, its effect has never been meas…
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Junhao Chen, Mingjin Chen, Henghaofan Zhang +9
Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…
Bunraku: Turning a Single Illustration into an Editable Live2D Character
Junhao Chen, Jingjia Mao, Dayong Li +6
Live2D is the dominant 2D character-animation format for anime characters and virtual avatars, representing each character as a stack of RGBA layers driven by per-layer mesh deform…
Engine-Native Editable 3D World Reconstruction with Objects and Lighting
Junhao Chen, Xinghao Chen, Henghaofan Zhang +8
Editable 3D scene creation requires object instances and lights that can be inspected, moved, and imported into standard engines, yet existing single-image methods largely stop at…
PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation
Junhao Chen, Xiang Li, Mingjin Chen +9
Code is the medium through which large language models generate structured artifacts: charts, scientific figures, vector graphics, CAD models, 3D scenes, and hardware designs are a…
A First Exploration of Neuromorphic OT-CFM for Multi-Speaker VSR
Lin Chen, Jingping Fang, Hairui Liu +5
Visual Speech Recognition (VSR) tasks in complex multi-speaker scenarios are severely hindered by rapid head motions, occlusions, and subtle lip articulations. Traditional RGB-base…
One Video, One World: Turning Monocular Video into Physical 4D Scenes
Junhao Chen, Boran Zhang, Mingjin Chen +7
We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconst…
Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
Qiuyue Wang, Mingsheng Li, Jian Guan +37
Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generali…
Feedforward 3D Editing Learns from Semantic-Part Transformation
Jiawei Weng, Saining Zhang, Zhenxin Diao +4
3D editing is a fundamental capability for scalable 3D content creation. While image editing has rapidly evolved toward large-scale feedforward generative paradigms, 3D AI generati…
FineVLA: Fine-Grained Instruction Alignment for Steerable Vision-Language-Action Policies
Xintong Hu, Xuhong Huang, Jinyu Zhang +11
Vision-Language-Action (VLA) models are increasingly expected to not only complete robot tasks, but also follow human instructions about how those tasks should be executed. However…
Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
Mingze Sun, Cheng Zeng, Jiansong Pei +7
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models an…
LottieGPT: Tokenizing Vector Animation for Autoregressive Generation
Junhao Chen, Kejun Gao, Yuehan Cui +8
Despite rapid progress in video generation, existing models are incapable of producing vector animation, a dominant and highly expressive form of multimedia on the Internet. Vector…
HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis
Mingjin Chen, Junhao Chen, Zhaoxin Fan +6
Recent methods have made notable progress in the visual quality of hand-object interaction video synthesis. However, most approaches rely on 2D control signals that lack spatial ex…