collaborators

10 papers

cs.RO2026

Towards Human-level Dexterous Teleoperation

Puhao Li, Zeyuan Chen, Yingying Wu +9

Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finge…

cs.CV2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Yixin Chen, Yaowei Zhang, Huangyue Yu +9

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully desi…

cs.CV2025

G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior

Junfeng Ni, Yixin Chen, Zhifei Yang +4

Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…

cs.CV2025

VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video

Yu Liu, Baoxiong Jia, Ruijie Lu +5

Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision, which requires simultaneous reconstruction of object geometry…

cs.RO2025

ControlVLA: Few-shot Object-centric Adaptation for Pre-trained Vision-Language-Action Models

Puhao Li, Yingying Wu, Ziheng Xi +8

Learning real-world robotic manipulation is challenging, particularly when limited demonstrations are available. Existing methods for few-shot manipulation often rely on simulation…

cs.CV2025

LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning

Jiangyong Huang, Xiaojian Ma, Xiongkun Linghu +6

Developing vision-language models (VLMs) capable of understanding 3D scenes has been a longstanding research goal. Despite recent progress, 3D VLMs still struggle with spatial reas…

cs.CV2025

MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans

Huangyue Yu, Baoxiong Jia, Yixin Chen +9

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality stan…

cs.CV2025

Unveiling the Mist over 3D Vision-Language Understanding: Object-centric Evaluation with Chain-of-Analysis

Jiangyong Huang, Baoxiong Jia, Yan Wang +5

Existing 3D vision-language (3D-VL) benchmarks fall short in evaluating 3D-VL models, creating a "mist" that obscures rigorous insights into model capabilities and 3D-VL tasks. Thi…

cs.CV2025

Decompositional Neural Scene Reconstruction with Generative Diffusion Prior

Junfeng Ni, Yu Liu, Ruijie Lu +4

Decompositional reconstruction of 3D scenes, with complete shapes and detailed texture of all objects within, is intriguing for downstream applications but remains challenging, par…

cs.CV2025

ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting

Yu Liu, Baoxiong Jia, Ruijie Lu +3

Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the ac…