10 papers
Towards Human-level Dexterous Teleoperation
Puhao Li, Zeyuan Chen, Yingying Wu +9
Humans routinely wield tools, swap grasps, and reposition objects within a single hand, seamlessly orchestrating contact transitions that span translation, reorientation, and finge…
Lifting Unlabeled Internet-level Data for 3D Scene Understanding
Yixin Chen, Yaowei Zhang, Huangyue Yu +9
Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully desi…
G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
Junfeng Ni, Yixin Chen, Zhifei Yang +4
Despite recent advances in leveraging generative prior from pre-trained diffusion models for 3D scene reconstruction, existing methods still face two critical limitations. First, d…
VideoArtGS: Building Digital Twins of Articulated Objects from Monocular Video
Yu Liu, Baoxiong Jia, Ruijie Lu +5
Building digital twins of articulated objects from monocular video presents an essential challenge in computer vision, which requires simultaneous reconstruction of object geometry…
ControlVLA: Few-shot Object-centric Adaptation for Pre-trained Vision-Language-Action Models
Puhao Li, Yingying Wu, Ziheng Xi +8
Learning real-world robotic manipulation is challenging, particularly when limited demonstrations are available. Existing methods for few-shot manipulation often rely on simulation…
LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning
Jiangyong Huang, Xiaojian Ma, Xiongkun Linghu +6
Developing vision-language models (VLMs) capable of understanding 3D scenes has been a longstanding research goal. Despite recent progress, 3D VLMs still struggle with spatial reas…