13 citations · 15 across the 7 of their papers we have counts for
7 papers
Esports and Physiological Tremor a StarCraft 2 Tournament Study
Andrzej Białecki, Izabela Ghafour, Szymon Kuliś +2
Physiological tremor of the upper limb is a sensitive neuromuscular indicator that may be modulated by cognitive load and competitive stress, yet its behaviour in real esports cond…
Play Like Champions: Counterfactual Feedback Generation in Latent Space
Andrzej Białecki, Adam Mastalerz, Han Zhou
Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games. As a byproduct, researchers have begun studying how these agents…
SC2Tools: StarCraft II Toolset and Dataset API
Andrzej Białecki, Piotr Białecki, Piotr Sowiński +2
Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gamin…
Esports Training, Periodization, and Software -- a Scoping Review
Andrzej Białecki, Bartłomiej Michalak, Jan Gajewski
Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure traini…
Esports Training in StarCraft II: Stance Stability and Grip Strength
Andrzej Białecki, Michał Staniszewski, Robert Białecki +1
Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One…
ESPORT: Electronic Sports Professionals Observations and Reflections on Training
Andrzej Białecki, Peter Xenopoulos, Paweł Dobrowolski +2
Esports and high performance human-computer interaction are on the forefront of applying new hardware and software technologies in practice. Despite that, there is a paucity of res…
SC2EGSet: StarCraft II Esport Replay and Game-state Dataset
Andrzej Białecki, Natalia Jakubowska, Paweł Dobrowolski +5
As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extr…