activity
20222026
most citedSC2EGSet: StarCraft II Esport Replay and Game-state Dataset

13 citations · 15 across the 7 of their papers we have counts for

collaborators

7 papers

q-bio.QM2026

Esports and Physiological Tremor a StarCraft 2 Tournament Study

Andrzej Białecki, Izabela Ghafour, Szymon Kuliś +2

Physiological tremor of the upper limb is a sensitive neuromuscular indicator that may be modulated by cognitive load and competitive stress, yet its behaviour in real esports cond…

cs.LG2026

Play Like Champions: Counterfactual Feedback Generation in Latent Space

Andrzej Białecki, Adam Mastalerz, Han Zhou

Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games. As a byproduct, researchers have begun studying how these agents…

cs.SE2025

SC2Tools: StarCraft II Toolset and Dataset API

Andrzej Białecki, Piotr Białecki, Piotr Sowiński +2

Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gamin…

cs.HC2024★ 1 cited

Esports Training, Periodization, and Software -- a Scoping Review

Andrzej Białecki, Bartłomiej Michalak, Jan Gajewski

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure traini…

cs.HC2024

Esports Training in StarCraft II: Stance Stability and Grip Strength

Andrzej Białecki, Michał Staniszewski, Robert Białecki +1

Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One…

cs.HC2023★ 1 cited

ESPORT: Electronic Sports Professionals Observations and Reflections on Training

Andrzej Białecki, Peter Xenopoulos, Paweł Dobrowolski +2

Esports and high performance human-computer interaction are on the forefront of applying new hardware and software technologies in practice. Despite that, there is a paucity of res…

cs.LG2022★ 13 cited

SC2EGSet: StarCraft II Esport Replay and Game-state Dataset

Andrzej Białecki, Natalia Jakubowska, Paweł Dobrowolski +5

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extr…