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cs.CV2026
3DTV: A Feedforward Interpolation Network for Real-Time View Synthesis
Stefan Schulz, Fernando Edelstein, Hannah Dröge +2
Real-time free-viewpoint rendering requires balancing multi-camera redundancy with the latency constraints of interactive applications. We address this challenge by combining light…
cs.CV2026
Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups
Leif Van Holland, Domenic Zingsheim, Mana Takhsha +4
High-quality 3D streaming from multiple cameras is crucial for immersive experiences in many AR/VR applications. The limited number of views - often due to real-time constraints -…
cs.CV2025
Preconditioned Deformation Grids
Julian Kaltheuner, Alexander Oebel, Hannah Droege +2
Dynamic surface reconstruction of objects from point cloud sequences is a challenging field in computer graphics. Existing approaches either require multiple regularization terms o…