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20212026
most citedMega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs

21 citations · 23 across the 12 of their papers we have counts for

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13 papers · 1 filter

cs.CV2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

NVIDIA, :, Aarti Basant +33

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving pol…

cs.CV2026

Déjà View: Looping Transformers for Multi-View 3D Reconstruction

Alessandro Burzio, Tobias Fischer, Sven Elflein +9

Recent feed-forward 3D reconstruction transformers have scaled to over a billion parameters, following the broader trend of increasing model capacity in computer vision. Yet emergi…

cs.CV2026

Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation

Tianshi Cao, Jiawei Ren, Yuxuan Zhang +12

Closed-loop simulation is a core component of autonomous vehicle (AV) development, enabling scalable testing, training, and safety validation before real-world deployment. Neural s…

cs.CV2026

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Yuxuan Zhang, Katarína Tóthová, Zian Wang +7

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enable…

cs.CV2026

ArtiFixer: Enhancing and Extending 3D Reconstruction with Auto-Regressive Diffusion Models

Riccardo de Lutio, Tobias Fischer, Yen-Yu Chang +7

Per-scene optimization methods such as 3D Gaussian Splatting provide state-of-the-art novel view synthesis quality but extrapolate poorly to under-observed areas. Methods that leve…

cs.CV2025

SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms

Haithem Turki, Qi Wu, Xin Kang +5

Rigorous testing of autonomous robots, such as self-driving vehicles, is essential to ensure their safety in real-world deployments. This requires building high-fidelity simulators…

cs.CV2025

Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

Sherwin Bahmani, Tianchang Shen, Jiawei Ren +10

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current…

cs.CV2025

Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models

Jay Zhangjie Wu, Yuxuan Zhang, Haithem Turki +6

Neural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel…

cs.CV2023

SpecNeRF: Gaussian Directional Encoding for Specular Reflections

Li Ma, Vasu Agrawal, Haithem Turki +5

Neural radiance fields have achieved remarkable performance in modeling the appearance of 3D scenes. However, existing approaches still struggle with the view-dependent appearance…

cs.CV2023

HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Haithem Turki, Vasu Agrawal, Samuel Rota Bulò +5

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samp…

cs.CV2023★ 2 cited

PyNeRF: Pyramidal Neural Radiance Fields

Haithem Turki, Michael Zollhöfer, Christian Richardt +1

Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifac…

cs.CV2023

SUDS: Scalable Urban Dynamic Scenes

Haithem Turki, Jason Y. Zhang, Francesco Ferroni +1

We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons…

cs.CV2021★ 21 cited

Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs

Haithem Turki, Deva Ramanan, Mahadev Satyanarayanan

We use neural radiance fields (NeRFs) to build interactive 3D environments from large-scale visual captures spanning buildings or even multiple city blocks collected primarily from…