8 papers · 1 filter
Glass Surface Detection Grounded in 3D Visual Geometry
Yiwei Lu, Ke Xu, Tao Yan +3
Glass surface detection (GSD) is critical for scene understanding and reconstruction, and yet remains challenging due to the transparency and reflectivity of glass surfaces. Existi…
GuideMe: Multi-Domain Task Guidance and Intervention in Streaming Video
Fang Liu, Jinpeng Chen, Ke Xu +7
While multimodal Large Language Models (MLLMs) excel at offline video understanding, an interesting question of how far they are from serving as a real-time procedural coach remain…
TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization
Zheng Dong, Daifei Qiu, Pinxuan Dai +5
Consumer-level applications require fast optimization of 3D Gaussian Splatting (3DGS) with high-fidelity novel view rendering. However, existing 3DGS acceleration approaches still…
StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance
Zefan Qu, Zhenwei Wang, Haoyuan Wang +3
Creating 3D assets that follow the texture and geometry style of existing ones is often desirable or even inevitable in practical applications like video gaming and virtual reality…
LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes
Zefan Qu, Ke Xu, Gerhard Petrus Hancke +1
Neural Radiance Fields (NeRFs) have shown remarkable performances in producing novel-view images from high-quality scene images. However, hand-held low-light photography challenges…
Color Shift Estimation-and-Correction for Image Enhancement
Yiyu Li, Ke Xu, Gerhard Petrus Hancke +1
Images captured under sub-optimal illumination conditions may contain both over- and under-exposures. Current approaches mainly focus on adjusting image brightness, which may exace…